Monthly Archives: June 2016

Let us Pray: Star Wars Jedi Knight: Dark Forces II

It’s times like these that I remember my papaw’s words. He said to me, “Son, you’ve got to know when to hold ’em. Know when to fold ’em. Know when to stop trying to make indie point and click games interesting. Know when to run.”

It is with a heavy heart that I announce the abandonment of the Blackwell Legacy LP. I tried to make it funny and interesting- but I just don’t have the chops for it.

With that being said, Laz (and maybe a special guest!) and I are currently working on an LP for Star Wars Jedi Knight: Dark Forces II. The FMV sequences are what really make this game a National Treasure. Here’s our trailer for it:

8 pages of notes and only two Jeff Lynne jokes…

We put up the first video for our new series yesterday, and it honestly did way better than I expected. So well, in fact, that we started work on our 2nd video (which should be finished by Friday). It’s always been easy for me to start new projects, but actually finishing them is a different matter entirely. And maybe that’s something you can relate to…

I always seem to get really excited about the next big thing, start working on it, and almost immediately drop it. Right now, for example, I’m staring at 7 posts in the drafts folder. At home, I’ve got scale models stacked up, and un-assembled from when that was going to be my thing. Walking through my storage unit is like walking through a mass grave of half finished ideas and hobbies that never got off the ground.

I don’t know if this is going to take off, or if it’s going to end up like so many other [thing’s I wanted to do]. The only thing I know is- right now, here today, I’m excited to make more riffs with my friends. I’m happy writing jokes and helping to put something together that I think is going to be really cool. I’ve got 8 pages of notes and only two Jeff Lynne jokes- and that’s good enough for me. God willing and Jesus tarries, that’ll be good enough for you too.